Correct : B. musical instrument digital interface.
2. Digital audio data is the actual representation of a ___________.
Correct : C. sound
3. Digital audio data is also called as______________.
Correct : D. samples
4. In Windows, system sounds are ___________ files.
Correct : B. .wav.
5. MIDI files are _____________ than CD quality digital audio files.
Correct : C. smaller
6. The sampling frequencies often used in multimedia are _____________.
Correct : A. KHz.
7. The value of each sample is rounded off to the nearest integer known as _____________.
Correct : B. quantization
8. The amount of information stored about each sample is the ____________.
Correct : C. sample size.
9. LEDs operate on __________ frequencies.
Correct : C. infrared
10. Digitized sound is the ___________ sound.
Correct : A. sampled.
11. Sample size are _______ bits.
Correct : D. 8
12. A 16-bit sample provides a staggering _________units.
Correct : C. 65,536.
13. Removing of dead air or blank space from a front of the recording is known as ___________.
Correct : A. trimming.
14. MIDI sounds are typically stored in files with the ______ extensions.
Correct : B. .MID.
15. A popular effect in which one image transforms into another is known as __________.
Correct : D. morphing
16. PAL stands for _________.
Correct : D. phase alternate line.
17. HDTV stands for ____________.
Correct : B. high definition television.
18. Light comes from an _____________.
Correct : C. atom
19. VGA stands for _____________.
Correct : B. visual graphics array.
20. The area on a display device to which a window is mapped is called a _______________.
Correct : B. view port
21. A world coordinate area selected for display is called ____________.
Correct : A. window.
22. The region against which an object is to clipped is called a __________.
Correct : D. clip window
23. The location of the point relative to the boundaries of the clipping rectangle is called ____________
code.
Correct : C. region
24. The region code of the clipping rectangle is ________.
Correct : A. 0000.
25. A region code is a __________ digit binary code.
Correct : C. 4
26. All-or none ____________ strategy is used to keep all of the string inside a clip window.
Correct : C. character clipping
27. The picture parts to be saved are those that are outside the region is referred as ____________
clipping.
Correct : B. exterior
28. _________ are used to describe interior properties by partitioning the spatial region containing an object into a set of small, non overlapping contiguous solids.
Correct : B. Space partitioning representation
29. ____________ generally refers to any time sequence of visual changes in a scene
Correct : A. Computer animation.
30. Analogy with two-dimensional polar co-ordinates the dimensions unit for solid angles is called the
________.
Correct : A. steradian.
31. A _______ model is a method for explaining the properties or behavior of color within some particular control.
Correct : C. color
32. The dominant frequency is also called as the ______.
Correct : A. hue.
33. The team ______ is used to refer collectively two properties describing color characteristics purity and
dominant frequency.
Correct : B. chromaticity
34. _________as the most commonly used boundary presentation for a 3-D graphics object
Correct : B. Surface polygon
35. A three dimensional object can also be represented using_______
Correct : B. Equation
36. ___________is a simple object space algorithm that removes about half of the total polygon in an image as about half of the faces of objects are back faces
Correct : D. Back face removal
37. By which ,we can take a view of an object from different directions and different distances
Correct : A. Projection
38. The projection that can be viewed as the projection that has a centre of projection at a finite distance from the plane of projection are called
Correct : B. Perspective projection
39. The surfaces that is blocked or hidden from view in a 3D scene are known as _________
Correct : A. Hidden surface
40. _____________ surface algorithm is based on perspective depth.
Correct : B. Z-buffer or depth-buffer algorithm
41. In ___________ year Z- buffer algorithm are described.
Correct : B. 1974
42. Z -buffer algorithm are _____________.
Correct : A. Simplest algorithm
43. The painter algorithm are based on the property of ______________.
Correct : B. Frame buffer
44. __________________ type of projection does not have the projection rays parallel to each other.
Correct : D. perspective projection
45. ________________are the three principal planes in orthographic projection.
Correct : D. frontal, horizontal, profile
46. The painter algorithm were developed on __________
Correct : A. 1972 by Newell
47. All the hidden surface algorithms employee image space approach except____________.
Correct : A. Back face removal
48. ___________________are the two types of projections give a pictorial view of the object without
convergence.
Correct : B. oblique and axonometric
49. The name of a visible surface detection algorithm is ________________.