Quiznetik
Animation With Anima8or | Set 1
1. Anim8or is a ..........computer animation program.
A. 2d
B. 3d
C. 4d
D. 5d
Correct : B. 3d
2. How many main working modes in Anim8or?
A. one
B. four
C. two
D. three
Correct : B. four
3. Character editor is also known as……….
A. figure editor
B. sequence editor
C. object editor
D. scene editor
Correct : A. figure editor
4. Which tool deletes any selected components and puts the on the clipboard?
A. undo
B. redo
C. cut
D. a and b
Correct : C. cut
5. Each figure's skeleton starts with a ……….bone.
A. child
B. root
C. both a and b
D. none of these
Correct : B. root
6. This button adds……….
A. circle
B. cube
C. elipse
D. none of these
Correct : B. cube
7. Which mode contains a bone structure, or skeleton?
A. figure
B. sequence
C. object
D. scene
Correct : A. figure
8. fps stands for
A. frames per shot
B. frames per scene
C. frames per time
D. frames per second
Correct : D. frames per second
9. The shortcut Ctrl-C is used for
A. copy
B. cut
C. save
D. paste
Correct : A. copy
10. Ctrl-Z is used for
A. change into drag select mode
B. change into select mode
C. change into move mode
D. undo the last editing command
Correct : D. undo the last editing command
11. Which of the following is the default extension of anim8or file.
A. .an8
B. .ani8
C. .a8
D. .a.8
Correct : A. .an8
12. The print option is present in……menu
A. edit
B. setting
C. file
D. about
Correct : C. file
13. The …...is where you create and modify new 3D objects.
A. figure editor
B. object editor
C. scene editor
D. sequence editor
Correct : B. object editor
14. When you run the anim8or the default mode is
A. object mode
B. figure mode
C. scene mode
D. sequence mode
Correct : A. object mode
15. Toolbar is present in……
A. left
B. right
C. top and left
D. none of these
Correct : C. top and left
16. The object editor has……modes.
A. one
B. three
C. four
D. two
Correct : C. four
17. This button allows you add which shapes to an object?
A. spheres
B. cylinders
C. cubes
D. platonic solids
Correct : A. spheres
18. Object pivot is located at the object's……
A. origin
B. bottom
C. top
D. right
Correct : A. origin
19. We can convert parametric shapes into meshes with the…..
A. file->view->build->convert_to_mesh menu item
B. file->build->convert_to_mesh menu item
C. view->build->convert_to_mesh menu item
D. build->convert_to_mesh menu item
Correct : D. build->convert_to_mesh menu item
20. In a filled view selected parametric shapes are enclosed in which bounding box?
A. yellow
B. red
C. white
D. black
Correct : A. yellow
21. In a filled view selected meshes are enclosed in which bounding box ?
A. yellow
B. red
C. white
D. black
Correct : C. white
22. The red box in the spline indicates than
A. spline extendable
B. spline origin
C. spline can’t extendable
D. none of these
Correct : A. spline extendable
23. To extrude a spline simple select it and choose the…..
A. file->view->build->convert_to_mesh menu item
B. file->build->convert_to_mesh menu item
C. view->build->convert_to_mesh menu item
D. build->extrude menu item
Correct : D. build->extrude menu item
24. What we do with the help of Modifiers?
A. stretch
B. bend
C. twist
D. all of above
Correct : D. all of above
25. The figure editor has…..modes.
A. one
B. three
C. four
D. two
Correct : D. two
26. By default bones are…..
A. flexible
B. fixed
C. both a and b
D. none of this
Correct : B. fixed
27. To skin an object you first attach it to a bone called its…..bone.
A. base
B. root
C. parent
D. none of this
Correct : A. base
28. The sequence editor has……modes.
A. one
B. three
C. four
D. two
Correct : D. two
29. You can enter in the Scene Editor from the following:
A. mode->scene menu item
B. insert-> scene menu item
C. both a and b
D. build-> scene menu item
Correct : A. mode->scene menu item
30. You can enter in the Sequence Editor from the following:
A. mode-> sequence menu item
B. insert-> scene menu item
C. both a and b
D. build-> sequence menu item
Correct : A. mode-> sequence menu item
31. You can enter in the figure Editor from the following:
A. mode-> figure menu item
B. insert-> figure menu item
C. both a and b
D. build-> figure menu item
Correct : A. mode-> figure menu item
32. Which style block of buttons use to control the playback of scenes.
A. pcr
B. kcr
C. vcr
D. zmr
Correct : C. vcr
33. Camera is present in…….editor.
A. object
B. figure
C. scene
D. sequence
Correct : C. scene
34. In scene editor we can add…..
A. objects
B. figures
C. cameras
D. all of these
Correct : D. all of these
35. A new scene contains…..default elements.
A. one
B. three
C. four
D. two
Correct : D. two
36. You can add objects to a scene by selecting the……
A. build->add object menu item
B. insert-> figure menu item
C. mode-> figure menu item
D. build-> figure menu item
Correct : A. build->add object menu item
37. There are……kinds of lights that you can use in Anim8or.
A. one
B. three
C. four
D. two
Correct : B. three
38. You can add a background image in Anim8or It can be either…….
A. fixed image
B. panorama
C. both a and b
D. none of these
Correct : C. both a and b
39. The……component is the color of a material in a shadow.
A. ambient
B. diffuse
C. specular
D. emissive
Correct : A. ambient
40. The……component is part of the shininesscontribution.
A. ambient
B. diffuse
C. specular
D. emissive
Correct : C. specular
41. ……shadows can cast soft edges.
A. volume
B. bitmap
C. dark
D. ray traced
Correct : D. ray traced
42. The Ambient value for plastic is……
A. 0.5
B. 0.7
C. 0.3
D. 1
Correct : C. 0.3
43. ……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.
A. lathing
B. extrusion
C. modifiers
D. mirroring
Correct : A. lathing
44. Which tool is useful for adding faced corners to surfaces?
A. bevel
B. cutter
C. modifiers
D. mirroring
Correct : A. bevel
45. Which tool is also useful for adding faces to surfaces?
A. bevel
B. cutter
C. inset
D. mirroring
Correct : C. inset
46. ………tool is used to add thickness to the walls of a Mesh.
A. bevel
B. move
C. inset
D. shell
Correct : D. shell
47. The figure editor has two modes:
A. edit and viewpoint
B. viewpoint and axis,
C. axis and point edit
D. viewpoint and point edit
Correct : A. edit and viewpoint
48. The …….button controls the visibility of your camera and lights.
A. camera
B. light
C. angle
D. visible
Correct : A. camera
49. The…..button sets the visibility of object's paths.
A. camera
B. light
C. visible
D. path
Correct : D. path
50. You can show or hide your figures' bodies with the……button.
A. body
B. hide
C. visible
D. figure objects
Correct : D. figure objects
51. The……button enables animation.
A. start
B. play
C. key
D. stop and play
Correct : C. key
52. A new scene contains two default elements…
A. world and map
B. world and camera
C. object and light
D. light and camera
Correct : B. world and camera
53. are basically cones of light projecting from a point.
A. midlight
B. brightlight
C. spotlights
D. highlight
Correct : C. spotlights
54. Within the…… the spotlight has full brightness.
A. outer angle
B. inner angle
C. both inner and outer
D. none of this
Correct : B. inner angle
55. The normal range for the diffuse weight is from……
A. 0.5 to 10
B. 0 to 10
C. 0.5 to 1
D. 0.0 to 1.0
Correct : D. 0.0 to 1.0
56. The……component represents light generated by a material.
A. specular
B. emissive
C. rough
D. trans*
Correct : B. emissive