Quiznetik
Introduction to 3D Modeling | Set 1
1. 3D Modeling
A. mathematical representation of a three-dimensional surface
B. animation story board modeling
C. creating sketches for a 3d model
D. none of the above
Correct : A. mathematical representation of a three-dimensional surface
2. 3D Animation
A. computer generated animation scenes
B. cell animation
C. flash animation
D. none of the above
Correct : A. computer generated animation scenes
3. Autodesk
A. 2d software
B. 3d software
C. publication software
D. none of the above
Correct : B. 3d software
4. Maya
A. 3d modeling
B. 2d modeling
C. cell animation modeling
D. none of the above
Correct : A. 3d modeling
5. 3D Graphic software
A. indesign
B. page maker
C. maya
D. autocad
Correct : C. maya
6. Polygons
A. two-dimensional shape with multiple sides
B. three dimensional shape with four sides
C. ellipse
D. circle
Correct : A. two-dimensional shape with multiple sides
7. 3D Primitives
A. primitive art and design
B. building blocks
C. primitive script
D. none of the above
Correct : B. building blocks
8. Bezier curves
A. smooth motion between keyframes.
B. curves for creating 2d animation
C. techniques of creating curves
D. none of the above
Correct : A. smooth motion between keyframes.
9. Subdivision surface
A. method of representing a smooth surfaces
B. division of surface
C. texture of surface
D. none of the above
Correct : A. method of representing a smooth surfaces
10. Model with minimized ambiguous representation
A. solid modeling
B. surface modeling
C. wire frame modeling
D. none of the above
Correct : B. surface modeling
11. Boolean operation
A. operating on one or more sets of polygons in computer graphics.
B. rendering in 2d animation
C. editing of cell animation
D. none of the above
Correct : A. operating on one or more sets of polygons in computer graphics.
12. Spline shapes
A. 2d and 3d lines as components of objects
B. vector shapes
C. wire frame modeling
D. solid modeling
Correct : A. 2d and 3d lines as components of objects
13. Nurbs modeling
A. creating 3d curves
B. creating cell animation
C. creating illustration
D. none of the above
Correct : A. creating 3d curves
14. 3D transformation
A. transformation matrix
B. wire frame making
C. character design
D. none of the above
Correct : A. transformation matrix
15. Rendering
A. transferring 3d to 3d
B. process of generating an image from a 2d or 3d
C. story board making
D. cut out animation making
Correct : B. process of generating an image from a 2d or 3d
16. texture mapping
A. adding graphics to a polygon object.
B. creating texture in a map
C. selecting texture for an object
D. none of the above
Correct : A. adding graphics to a polygon object.
17. Interior Modeling
A. space modeling
B. wire frame modeling
C. surface modeling
D. solid modeling
Correct : A. space modeling
18. Gun modeling
A. spray gun modeling
B. weapon modeling
C. modeling using spray gun
D. none of the above
Correct : B. weapon modeling
19. Props Modeling
A. proposal for modeling
B. proper modeling
C. property modeling
D. none of the above
Correct : C. property modeling
20. Character Modeling
A. sketches for a character
B. mathematical representation of a three-dimensional character
C. polygon modeling
D. none of the above
Correct : B. mathematical representation of a three-dimensional character
21. Complex abstract image generated by computer
A. html
B. fractals
C. gif
D. tiff
Correct : B. fractals
22. Pictures looses clarity by scaling
A. pixel
B. vector
C. fonts
D. none of the above
Correct : A. pixel
23. Transition from one frame to another
A. linear editing
B. rotoscoping
C. morphing
D. merging of layers
Correct : C. morphing
24. Motion Capture
A. shooting of action for animation
B. rendering of animation frames
C. capturing of frames from a live video
D. capturing of movie still frames
Correct : A. shooting of action for animation
25. MPEG
A. compressed bitmap file
B. vector image file
C. decompressed vector file
D. none of the above
Correct : D. none of the above
26. Video format standard of India
A. ntsc
B. betacam
C. pal
D. indiform
Correct : C. pal
27. Movie
A. 25 frames per second
B. 24 frames per second
C. 16 frames per second
D. 26 frames per second
Correct : A. 25 frames per second
28. Forward Kinematics
A. to determine the movements of jointed constructs.
B. to determine the time of motion
C. .to determine the movements of frames
D. none of the above
Correct : A. to determine the movements of jointed constructs.
29. Telecine
A. transfer of movie to video
B. transfer of video to movie
C. transfer of video to hard disc
D. transfer of video to cd
Correct : A. transfer of movie to video
30. Chroma Key
A. separating a foreground image from its background
B. key frame coding with chroma
C. morphing techniques
D. none of the above
Correct : A. separating a foreground image from its background
31. CEL
A. pixel cells
B. transparent paper for drawing
C. frame cell of an animation frame
D. none of the above
Correct : B. transparent paper for drawing
32. BG
A. background scoring
B. back drop
C. boolean system
D. none of the above
Correct : A. background scoring
33. Interactive Media
A. linear
B. non linear
C. morphing
D. merging of layers
Correct : B. non linear
34. JPEG
A. compressed bitmap file
B. vector image file
C. decompressed vector file
D. none of the above
Correct : A. compressed bitmap file
35. SFX
A. drawing terminology
B. special effects
C. layer
D. none of the above
Correct : B. special effects
36. Fractals
A. abstract image
B. transparent back ground
C. vector image
D. none of the above
Correct : A. abstract image
37. Web animation format
A. pixel
B. fractals
C. gif
D. tiff
Correct : C. gif
38. Pixel
A. raster
B. vector
C. fonts
D. none of the above
Correct : A. raster
39. Character Modeling
A. 3d max
B. dream weaver
C. page maker
D. none of the above
Correct : A. 3d max
40. Bump Maps
A. gray scale texture
B. multi color texture
C. mapping polygons
D. none of the above
Correct : A. gray scale texture
41. UV texture editor
A. maya
B. flash
C. photoshop
D. indesign
Correct : A. maya
42. view port
A. usb port
B. visible area
C. graphic card port
D. none of the above
Correct : B. visible area
43. UV layout tools
A. unfold 3d
B. photoshop
C. dream weaver
D. none of the above
Correct : A. unfold 3d
44. Squash and Stretch
A. basic principles of animation
B. flattening
C. mesh laying
D. none of the above
Correct : A. basic principles of animation